
Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. He also encounters several glitching ghosts of children, which he can absorb by touching them. However, he is always pulled back by Six before he can reach the door. Throughout his journey, Mono attempts to use these televisions as portals to enter the hallway from his dream. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City, which is shrouded by mist and rain and strewn with old televisions.


The Hunter pursues the pair until he corners them in a shed and they shoot him with a shotgun. He then frees Six, who is being held prisoner by the masked Hunter who lives there. He journeys through the Wilderness and enters a decrepit shack. Will you dare to face this collection of new, little nightmares? PlotĪ boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. Their journey won't be easy Mono and Six will face a host of new threats from the terrible residents of this world.

With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.
